Vala プログラミング

WebGPU プログラミング

おなが@京都先端科学大

Rust Vulkano ( Vulkan ) Triangle

Rust Vulkano プロジェクト( https://github.com/vulkano-rs/vulkano ) の triangle サンプルです。
マウスで簡単にズームや回転が出来るように、ArcBallCamera( arcball crate) を追加しています。

実行結果
スタート時
f:id:onagat12:20171218010019p:plain

zoom ( マウスホイールのアップ・ダウン )
f:id:onagat12:20171218010048p:plain

rotation ( 左ボタンのドラッグ )
f:id:onagat12:20171218010111p:plain

pan ( 右ボタンのドラッグ )
f:id:onagat12:20171218010130p:plain

プログラム

#![allow(dead_code)]

#[macro_use]
extern crate vulkano;
#[macro_use]
extern crate vulkano_shader_derive;
extern crate winit;
extern crate vulkano_win;
extern crate arcball;
extern crate cgmath;

use vulkano_win::VkSurfaceBuild;
use vulkano::buffer::BufferUsage;
use vulkano::buffer::CpuAccessibleBuffer;
use vulkano::command_buffer::AutoCommandBufferBuilder;
use vulkano::command_buffer::DynamicState;
use vulkano::device::Device;
use vulkano::framebuffer::Framebuffer;
use vulkano::framebuffer::Subpass;
use vulkano::instance::Instance;
use vulkano::instance::PhysicalDevice;
use vulkano::pipeline::GraphicsPipeline;
use vulkano::pipeline::viewport::Viewport;
use vulkano::swapchain;
use vulkano::swapchain::PresentMode;
use vulkano::swapchain::SurfaceTransform;
use vulkano::swapchain::Swapchain;
use vulkano::swapchain::AcquireError;
use vulkano::swapchain::SwapchainCreationError;
use vulkano::sync::now;
use vulkano::sync::GpuFuture;

use std::sync::Arc;
use std::mem;

fn main() {
    // Instance
    let instance = {
        // instance extension
        let extensions = vulkano_win::required_extensions();
        //println!("extensions {:?}", extensions);
        Instance::new(None, &extensions, None).expect("failed to create Vulkan instance")
    };

    // Physical Device
    let physical = PhysicalDevice::enumerate(&instance).next().expect("no device available");
    //println!("Using device: {} (type: {:?})", physical.name(), physical.ty());

    // Window
    let mut events_loop = winit::EventsLoop::new();
    let window = winit::WindowBuilder::new()
        .with_dimensions(800, 600)
		.with_title(format!("Vulkano Triangle"))
        .build_vk_surface(&events_loop, instance.clone()).unwrap();
    
    // Vulkan Device
    // queue family
    let queue_family = physical.queue_families()
        .find(|&q| q.supports_graphics() && window.surface().is_supported(q).unwrap_or(false))
        .expect("couldn't find a graphical queue family");
    
    // Device and queues
    let (device, mut queues) = {
        // device extension
        let device_ext = vulkano::device::DeviceExtensions {
            khr_swapchain: true,
            .. vulkano::device::DeviceExtensions::none()
        };
        // Device and queues
        Device::new(physical, physical.supported_features(), &device_ext,
            [(queue_family, 0.5)].iter().cloned()).expect("failed to create device")
    };
    //
    let queue = queues.next().unwrap();

    // dimension
    let mut dimensions;

    // Swapchain and images  
    let (mut swapchain, mut images) = {
        // Surface capabilities
        let caps = window.surface().capabilities(physical)
            .expect("failed to get surface capabilities");
        // dimension
        dimensions = caps.current_extent.unwrap();
        // composite alpha
        let alpha = caps.supported_composite_alpha.iter().next().unwrap();
        // format
        let format = caps.supported_formats[0].0;
        //  Swapchain and images
        Swapchain::new(device.clone(), window.surface().clone(), caps.min_image_count, format,
            dimensions, 1, caps.supported_usage_flags, &queue, SurfaceTransform::Identity, alpha,
            PresentMode::Fifo, true, None).expect("failed to create swapchain")
    };

    // vertex buffer
    let vertex_buffer = {
        #[derive(Debug, Clone)]
        struct Vertex { position: [f32; 2] }
        impl_vertex!(Vertex, position);

        CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), [
            Vertex { position: [-0.5, -0.25] },
            Vertex { position: [0.0, 0.5] },
            Vertex { position: [0.25, -0.1] }
        ].iter().cloned()).expect("failed to create buffer")
    };

    // uniform buffer
    let uniform_buffer = vulkano::buffer::cpu_pool::CpuBufferPool::<vs::ty::Data>
                         ::new(device.clone(), vulkano::buffer::BufferUsage::all());

    let vs = vs::Shader::load(device.clone()).expect("failed to create shader module");
    let fs = fs::Shader::load(device.clone()).expect("failed to create shader module");

    // render pass
    let render_pass = Arc::new(single_pass_renderpass!(device.clone(),
        attachments: {
            color: {
                load: Clear,
                store: Store,
                format: swapchain.format(),
                samples: 1,
            }
        },
        pass: {
            color: [color],
            depth_stencil: {}
        }
    ).unwrap());

    // pipeline
    let pipeline = Arc::new(GraphicsPipeline::start()
        .vertex_input_single_buffer()
        .vertex_shader(vs.main_entry_point(), ())
        .triangle_list()
        .viewports_dynamic_scissors_irrelevant(1)
        .fragment_shader(fs.main_entry_point(), ())
        .render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
        .build(device.clone())
        .unwrap());
    
    // framebuffer
    let mut framebuffers: Option<Vec<Arc<vulkano::framebuffer::Framebuffer<_,_>>>> = None;
        //  下の「if framebuffers.is_none() { }」がないとき: error: type annotations needed 

    let mut recreate_swapchain = false;

    let mut previous_frame_end = Box::new(now(device.clone())) as Box<GpuFuture>;

    //println!("window size {},{}", dimensions[0], dimensions[1]);

    let persp_proj:cgmath::Matrix4<f32> = cgmath::perspective(cgmath::Deg(65.0),
            dimensions[0] as f32 / dimensions[1] as f32, 0.01, 100.0);
    let mut arcball_camera = {
        let look_at = cgmath::Matrix4::look_at(cgmath::Point3::new(0.0, 0.0, 2.0),
                        cgmath::Point3::new(0.0, 0.0, 0.0), cgmath::Vector3::new(0.0, 1.0, 0.0));
        arcball::ArcballCamera::new(&look_at, 0.05, 4.0, [dimensions[0] as f32, dimensions[1] as f32])
    };
    //
    let mut arcball_camera_mat4: [[f32;4];4] = arcball_camera.get_mat4().into();
    //println!("arcball camera mat4: {:?}", arcball_camera_mat4);

    let mut mouse_pressed = [false, false];
    let mut prev_mouse: Option<(f64,f64)> = None;

    loop {
        previous_frame_end.cleanup_finished();

        // recreate swapchain (if it needs )
        if recreate_swapchain {
            dimensions = window.surface().capabilities(physical)
                        .expect("failed to get surface capabilities")
                        .current_extent.unwrap();
            
            let (new_swapchain, new_images) = match swapchain.recreate_with_dimension(dimensions) {
                Ok(r) => r,
                Err(SwapchainCreationError::UnsupportedDimensions) => {
                    continue;
                },
                Err(err) => panic!("{:?}", err)
            };

            mem::replace(&mut swapchain, new_swapchain);
            mem::replace(&mut images, new_images);

            framebuffers = None;

            recreate_swapchain = false;
        }

        // recreate framebuffers (framebuffers contains an Arc on the old swapchain)
        if framebuffers.is_none() {
            let new_framebuffers = Some(images.iter().map(|image| {
                Arc::new(Framebuffer::start(render_pass.clone())
                         .add(image.clone()).unwrap()
                         .build().unwrap())
            }).collect::<Vec<_>>());
            mem::replace(&mut framebuffers, new_framebuffers);
        }

        let proj = (persp_proj * arcball_camera.get_mat4()).into();

        let uniform_buffer_subbuffer = {
            let uniform_data = vs::ty::Data {
                proj : proj,
            };

            uniform_buffer.next(uniform_data).unwrap()
        };

        let set = Arc::new(vulkano::descriptor::descriptor_set::PersistentDescriptorSet::start(pipeline.clone(), 0)
            .add_buffer(uniform_buffer_subbuffer).unwrap()
            .build().unwrap()
        );

        let (image_num, acquire_future) =
            match swapchain::acquire_next_image(swapchain.clone(), None) {
                Ok(r) => r,
                Err(AcquireError::OutOfDate) => {
                    recreate_swapchain = true;
                    continue;
                },
                Err(err) => panic!("{:?}", err)
            };

        let command_buffer =
            AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family()).unwrap()
            .begin_render_pass(framebuffers.as_ref().unwrap()[image_num].clone(), false,
                               vec![[0.0, 0.0, 1.0, 1.0].into()]).unwrap()
            // draw
            .draw(pipeline.clone(),
                  DynamicState {
                      line_width: None,
                      viewports: Some(vec![Viewport {
                          origin: [0.0, 0.0],
                          dimensions: [dimensions[0] as f32, dimensions[1] as f32],
                          depth_range: 0.0 .. 1.0,
                      }]),
                      scissors: None,
                  },
                  vertex_buffer.clone(), set.clone(), ()).unwrap()
            .end_render_pass().unwrap()
            .build().unwrap();

        let future = previous_frame_end.join(acquire_future)
            .then_execute(queue.clone(), command_buffer).unwrap()
            .then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
            .then_signal_fence_and_flush().unwrap();
        previous_frame_end = Box::new(future) as Box<_>;

        let mut done = false;
        events_loop.poll_events(|ev| {
            match ev {
                winit::Event::WindowEvent {
                    event: winit::WindowEvent::MouseMoved { position: (x, y), ..}, ..}
                       if prev_mouse.is_none() => {
                                    prev_mouse = Some((x, y));
                },
                winit::Event::WindowEvent {
                    event: winit::WindowEvent::MouseMoved { position: (x, y), .. }, ..}  => {
                        //println!("MouseMoved {},{}", x, y);
                        let prev = prev_mouse.unwrap();
                        if mouse_pressed[0] {
                            arcball_camera.rotate(cgmath::Vector2::new(prev.0 as f32, prev.1 as f32),
                                                  cgmath::Vector2::new(x as f32, y as f32));
                            arcball_camera_mat4 = arcball_camera.get_mat4().into();
                            println!("rotate mat4: {:?}", arcball_camera_mat4);
                        } else if mouse_pressed[1] {
                            let mouse_delta = cgmath::Vector2::new((x - prev.0) as f32, -(y - prev.1) as f32);
                            arcball_camera.pan(mouse_delta, 0.16);
                            arcball_camera_mat4 = arcball_camera.get_mat4().into();
                            println!("pan mat4: {:?}", arcball_camera_mat4);
                        }
                        prev_mouse = Some((x, y));
                },
                winit::Event::WindowEvent {
                    event: winit::WindowEvent::MouseInput { state: _state, button: _button, ..}, ..} => {
                        //println!("button {:?}", button);
                        if _button == winit::MouseButton::Left {
                            mouse_pressed[0] = _state == winit::ElementState::Pressed;
                        } else if _button == winit::MouseButton::Right {
                            mouse_pressed[1] = _state == winit::ElementState::Pressed;
                        }
                },
                winit::Event::WindowEvent {
                    event: winit::WindowEvent::MouseWheel {
                        delta: winit::MouseScrollDelta::LineDelta(_, y), .. }, ..}  => {
                            //println!("ScrollDelta {}", y);
                            arcball_camera.zoom(y, 0.1);
                            arcball_camera_mat4 = arcball_camera.get_mat4().into();
                            println!("zoom mat4: {:?}", arcball_camera_mat4);
                },
                winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => done = true,
                _ => ()
            }
        });
        if done { return; }
    }
}

mod vs {
    #[derive(VulkanoShader)]
    #[ty = "vertex"]
    #[src = "
        #version 450

        layout(location = 0) in vec2 position;

        layout(set = 0, binding = 0) uniform Data {
            mat4 proj;
        } uniforms;

        void main() {
            gl_Position = uniforms.proj * vec4(position, 0.0, 1.0);
        }
    "]
    struct Dummy;
}

mod fs {
    #[derive(VulkanoShader)]
    #[ty = "fragment"]
    #[src = "
        #version 450

        layout(location = 0) out vec4 f_color;

        void main() {
            f_color = vec4(1.0, 0.0, 0.0, 1.0);
        }
    "]
    struct Dummy;
}

Cargo.toml

[package]
name = "triangle-arcball"
version = "0.1.0"
authors = ["xxxxxx"]

[dependencies]
vulkano = "0.7.2"
vulkano-shader-derive = "0.7.2"
vulkano-win = "0.7.2"
cgmath = "0.15.0"
image = "0.14.0"
winit = "0.7.0"
time = "0.1.37"
arcball = "0.3.0"